How the announced Escapists 3 escape loop works
Follow the routine, earn cash, loot and craft from 120+ items, then leave one of five unnamed prisons by a route you invent.
This is the store's description of a game that is not playable yet. It is not a tested route through a named prison.
- Learn the routine and watch the guards. The short description says to make roll call. The official site says to attend roll call, take jobs, and keep the guards happy while you gather supplies.
- Take jobs and earn cash. Then swipe what is not secured. The store's phrase is everyday junk turned into the start of an escape plan.
- Search cells, trade with inmates, and loot. The count given is 120+ items and weapons. Individual names are not in the text.
- Leave by digging, sneaking, climbing, fighting, using a disguise, or another improvised route. The store says there is no single solution. Its example of a questionable plan is molten chocolate.
- Do that in five prisons. Each is described as having its own routines, characters, and secrets. The five names are not published in the fetched store text.
- Past the wall, the store names dense forests, gusty canyons, ancient catacombs, and dangerous waters. Getting beyond the perimeter might only be the beginning.
XP and what carries to the next prison. How many people can attempt this together.